000 01595nmm a22004215u 4500
001 978-3-642-23455-2
003 Springer
005 20120420191837.0
007 cr nn 008mamaa
008 110831s2011 xx j eng d
020 _a9783642234569
100 1 _aChang, Maiga.
245 1 0 _aEdutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
_h[electronic resource] :
_b6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings /
_cedited by Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller.
260 _aBerlin, Heidelberg :
_bSpringer-Verlag GmbH Berlin Heidelberg,
_c2011.
300 _bv.: digital
440 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6872
650 0 _aComputer science
650 0 _aInformation systems
650 0 _aMultimedia systems
650 0 _aComputer graphics
650 0 _aEducation
650 1 4 _aComputer Science
650 2 4 _aComputers and Education
650 2 4 _aUser Interfaces and Human Computer Interaction
650 2 4 _aInformation Systems Applications (incl.Internet)
650 2 4 _aMultimedia Information Systems
650 2 4 _aComputer Graphics
650 2 4 _aMedia Design
700 1 _aHwang, Wu-Yuin.
700 1 _aChen, Ming-Puu.
700 1 _aMüller, Wolfgang.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-23456-9
912 _aZDB-2-SCS
912 _aZDB-2-LNC
999 _c356
_d356