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C++ how to program / P.J. Deitel..[et al]

Contributor(s): Material type: TextTextSeries: Publication details: Upper Saddle River, N.J. : Prentice Hall, c2002.Description: lvi, 1568 p. : ill. (some col.) ; 24 cmISBN:
  • 0130622214
Subject(s): DDC classification:
  • 005.13/3 22
LOC classification:
  • QA76.73.C154 C17 2002
Contents:
1. Introduction to computers, the Internet and the World Wide Web -- 2. Introduction to C++ programming -- 3. Introduction to classes and objects -- 4. Control statements : part 1 -- 5. Control statements : part 2 -- 6. Functions and an introduction to recursion -- 7. Arrays and vectors -- 8. Pointers and pointer-based strings -- 9. Classes : a deeper look, part 1 -- 10. Classes : a deeper look, part 2 -- 11. Operator overloading; string and array objects -- 12. Object-oriented programming : inheritance -- 13. Object-oriented programming : polymorphism -- 14. Templates -- 15. Stream input/output -- 16. Exception handling -- 17. File processing -- 18. Class string and string stream processing -- 19. Searching and sorting -- 20. Data structures -- 21. Bits, characters, C strings and structs -- 22. Standard template library (STL) -- 23. Game programming with Ogre -- 24. Boost libraries, technical report I and C++0x -- 25. Other topics -- A. Operator precedence and associativity chart -- B. ASCII character set -- C. Fundamental types -- D. Number systems -- E. C legacy code topics -- F. Preprocessor -- G. ATM case study code -- H. UML 2 : additional diagram types -- I. Using the Visual Studio Debugger -- J. Using the GNU C++ Debugger.
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Holdings
Item type Current library Collection Call number Vol info Status Date due Barcode
Main Long Main Long Martin Oduor-Otieno Library This item is located on the library Second Floor Non-fiction QA76.73.C154 C17 2002 (Browse shelf(Opens below)) 6112/04 Available KCA001517

Includes bibliographical references and index.

1. Introduction to computers, the Internet and the World Wide Web -- 2. Introduction to C++ programming -- 3. Introduction to classes and objects -- 4. Control statements : part 1 -- 5. Control statements : part 2 -- 6. Functions and an introduction to recursion -- 7. Arrays and vectors -- 8. Pointers and pointer-based strings -- 9. Classes : a deeper look, part 1 -- 10. Classes : a deeper look, part 2 -- 11. Operator overloading; string and array objects -- 12. Object-oriented programming : inheritance -- 13. Object-oriented programming : polymorphism -- 14. Templates -- 15. Stream input/output -- 16. Exception handling -- 17. File processing -- 18. Class string and string stream processing -- 19. Searching and sorting -- 20. Data structures -- 21. Bits, characters, C strings and structs -- 22. Standard template library (STL) -- 23. Game programming with Ogre -- 24. Boost libraries, technical report I and C++0x -- 25. Other topics -- A. Operator precedence and associativity chart -- B. ASCII character set -- C. Fundamental types -- D. Number systems -- E. C legacy code topics -- F. Preprocessor -- G. ATM case study code -- H. UML 2 : additional diagram types -- I. Using the Visual Studio Debugger -- J. Using the GNU C++ Debugger.

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